Your Win Rate, as a Percentage
Enter your wins and the matches they came from and see your win rate as one clear percentage — the simplest honest measure of whether you are actually winning your games.
Win Rate Calculator
Your win percentage, and the consecutive-win streak it would take to reach the number you want.
Result
Formula
win rate = wins ÷ (wins + losses) × 100 streak = (target × total − wins × 100) ÷ (100 − target)
Example: 120 wins and 100 losses is 54.5%. Reaching 60% takes 25 straight wins — which is the point of showing the number.
A target above 100% of remaining matches returns "not reachable". That is the honest answer, not a rounding failure.
//- 01 - HOW IT WORKS
HOW IT WORKS
- Count your matches. Decide what you are measuring — tonight’s session, this season, one game mode — and count your wins across it, plus the total number of matches those wins came from.
- Enter the two numbers. Wins in one box, total matches played in the other. If you have been tracking wins and losses instead, add the two together first: wins plus losses is your total matches.
- Read the percentage. The tool divides your wins by your total matches and multiplies by 100, so you get your win rate as a percentage rather than a fraction you have to interpret yourself.

//- 02 - READING YOUR RESULT
HOW TO READ YOUR RESULT
- 50% is the midpoint. A win rate of exactly 50% means you win as many matches as you lose across the sample you entered.
- Above 50% you are winning more than you lose over that period; below 50%, the opposite — over a decent sample, that is the trend that matters.
- Small samples jump around. Winning three of four matches is 75%, but one bad evening can drag that down fast. A figure built on a full season means far more.
- Win rate and K/D measure different things. Rounds are won by plants, defuses, time and teamwork, not just kills — plenty of players win matches without topping the scoreboard.

//- 03 - WHEN TO USE THIS CALCULATOR
WHEN TO USE THIS CALCULATOR
Run it when a season ends and you want the honest summary instead of the highlight reel. Run it when you are comparing your modes — many players are sure their ranked win rate trails their casual one, or the reverse, and counting both separately settles which is true. It also works as a commitment device: decide in advance that you will judge a new stack, a new role or a new operator pool on the next block of matches, say twenty, and then run the percentage on exactly that block. Deciding the sample before you play stops you quietly redrawing the boundaries afterwards to include the good week and exclude the bad one.

//- 04 - A WORKED EXAMPLE
A WORKED EXAMPLE
Example (illustrative). Over a solid month you win 27 of 45 matches. The calculator turns that into 60% — a strong return, and a figure built on enough matches to take seriously. Then comes a rough week: 3 wins from 10 matches, a miserable 30% on its own. Added to the month rather than judged alone, the combined line is 30 wins from 55 matches, which is about 54.5%. Notice what the bigger sample did: the bad week pulled the percentage down, but only by a few points, because 45 earlier matches were already in the count. That is win rate behaving as it should — recent form moves it, a long record steadies it, and no single week gets to rewrite the whole story.

//- 05 - COMMON MISTAKES
COMMON MISTAKES
- Counting from memory. Wins stick in the mind; losses blur. A percentage assembled from the matches you happen to remember flatters you by design — count from records, not recollection.
- Blending modes, then comparing. A mixed ranked-and-casual figure cannot fairly be set against a ranked-only one. Decide what the sample is, and keep everything outside it out.
- Treating five matches as a trend. Win four of five and you are at 80%, which tells you almost nothing except that the week started well. Small samples describe evenings, not players.
- Changing the rules halfway. If matches you left early are excluded, exclude them throughout; if they count, count them throughout. A sample whose definition shifts mid-count produces a percentage that means whatever you want it to mean — which is nothing.

//- 06 - GOOD TO KNOW
GOOD TO KNOW
The percentage is only as honest as the sample behind it. This tool works entirely from the numbers you type in — it does not reach into your Ubisoft account or pull a live record, so it cannot know about matches you left out. If the figure here differs from one you have seen in game, it is almost always because the two are counting different things: a different mode, a different period, or a different set of matches. Pick one sample, count it completely, and the percentage will mean something.

//- 07 - FREQUENTLY ASKED QUESTIONS
Straight answers
Counting Your Matches
Should I count matches that ended early or that I left?
Count matches you actually finished, and be consistent about it. If you are unsure whether a match belongs in the sample, leave it out of both the wins and the total — mixing rules halfway through a count is what makes percentages meaningless.
Can I use this for one game mode only?
Yes, and that is usually the better read. Enter only your ranked matches, or only your casual matches, and the percentage describes that mode instead of blending two very different kinds of game together.
Does the calculator fetch my match record automatically?
No. It works entirely from the numbers you type in — it does not reach into your Ubisoft account or pull a live record. That also means it cannot know about matches you left out, so the honesty of the count is entirely down to you.
I only track wins and losses, not total matches. Can I still use it?
Yes — add the two together. Wins plus losses is your total matches, and the calculator does the rest. Just make sure the wins and losses come from the same period and the same mode, or the percentage will be blending two different stories.
How many matches do I need before the figure means something?
There is no magic threshold, but the direction is clear: the more matches behind the percentage, the less any single evening can distort it. A figure from five matches describes a week, not a player. One built across a season is the one worth judging yourself by.
Understanding the Percentage
What counts as a good win rate?
There is no official line. Above 50% simply means you won more matches than you lost across the matches you counted — whether that is good depends on the mode, the period and the level you are playing at, so judge it against your own previous samples. The same percentage can be a strong result in one mode and an ordinary one in another.
Why does my percentage here differ from the one in game?
Because the two are almost certainly counting different things: a different mode, a different period, or a different set of matches. This calculator counts exactly the sample you entered — no more, no less. Match the samples and the figures will agree.
Can one bad week really move my win rate?
It depends on the size of the record behind it. A rough week can drag a small sample down sharply, but set against a long record it moves the percentage by only a few points. Recent form moves the figure; a long record steadies it — that is the tool working as it should.
Is win rate or K/D the better measure?
They answer different questions. K/D measures your gunfights; win rate measures your matches — and rounds are won by plants, defuses, time and teamwork, not kills alone. Neither replaces the other, which is why serious players keep an eye on both.
How often should I recalculate my win rate?
At natural checkpoints: the end of a season, or after a block of matches you decided in advance to judge — twenty, say. Recalculating after every session mostly tracks noise. Deciding the sample before you play is what stops the boundaries quietly moving to flatter the result.
//- 08 - RELATED TOOLS
RELATED TOOLS
- K/D Calculator — work out your kill/death ratio from your own totals
- Session Tracker — log matches as you play and watch your session win rate build live
- All Tools — every calculator and tracker on the site in one place