How R6 Marketplace trades actually work
The two order types
Everything on the Marketplace is one of these two things. There is no third mechanism hiding behind a menu.
Buy order
A standing bid
- Fills at the resting ask, not at your maximum
- Your credits are committed while it rests
- A higher bid gets served before a lower one
- Cancelling returns the reserved credits
Sale order
A standing ask
- The fee comes off the matched price, not your ask
- The item is reserved and cannot be equipped
- A lower ask is consumed before a higher one
- Expiry returns the item, unsold and undamaged
Two clocks govern every trade
The resale hold
Commonly cited
15 days
Starts
On acquisition
Applies to
Newly received items
Our default
Editable field
It exists to make stolen-account liquidation slow. That is why a shorter one is unlikely and why the clock does not reset in your favour.
The listing lifetime
Commonly cited
30 days
Starts
On listing
On expiry
Item returns
Our default
Editable field
Expiry is not a penalty. The practical cost is the weeks the item spent unusable in an order rather than equipped on a weapon.
Both numbers are treated as inputs here, not facts
Hold lengths and listing windows are seasonal rules. A static site that bakes them in keeps answering confidently after they change, which is worse than not answering. The cooldown timer takes both as fields and returns calendar dates rather than day counts you have to add up yourself.
Reserved items and committed credits
| WHILE THE ORDER RESTS | SALE ORDER | BUY ORDER |
|---|---|---|
| Item usable in-game | [X]Reserved | [–]n/a |
| Credits available to spend | [✓]Unaffected | [X]Committed |
| Can be cancelled | [✓]Yes | [✓]Yes |
| Returns on cancel | The item | The credits |
| Counts toward order limits | [–]Yes | [–]Yes |
| Visible in transaction history | [✓]On completion | [✓]On completion |
“My skin disappeared”
It is reserved against your own sale order. Cancel the listing and it returns immediately. Nothing has been taken.
“My credits vanished”
They are committed against a resting buy order. The balance is spoken for, not spent — cancelling releases it.
What it holds
Trading with friends: what is possible, and what is not
Not possible
- Direct transfers There is no “send item to player” anywhere in the system
- Gifting You cannot give a tradable cosmetic to a named account
- Choosing your counterparty The book matches on price; identity is not an input.
- Private prices Every order is visible to the whole market, not to one friend.
What people try instead
- Matched listings Listing at an odd price hoping a friend takes it first. Anyone can take it, and often does.
- Off-platform payment Real money for a listing. Outside the terms, unenforceable, and the classic setup for a theft
- Account sharing Handing over credentials to “trade for you”. This loses accounts, permanently.
The “snipe it for you” arrangement is a scam pattern, not a favour
The pitch is that your friend or a helpful stranger lists an item at a low price at an agreed moment so you can catch it. In practice a bot or a watching trader takes it in the time it takes you to click, and the person who listed it has taken a real loss for nothing.
When it is a stranger offering, the loss is the point — you are being taught to accept arranged trades before the arrangement that costs you something. Read the safety guide.
Transaction history, and what you can do with it
What it holds
What no site can read
What to do with it
This is the honest version of an “inventory checker”. A tool that claims to scan your account either has credentials it should not have, or it is guessing. Ours asks you to supply the numbers, then does arithmetic you can check.