the R6 Marketplace fee

One number decides whether a trade was worth making, and almost everybody gets it wrong the first time. The fee comes out of the seller’s side, it is charged on the price you sold at rather than the price you paid, and that second detail is why a flat 10% mark-up leaves you down 1% instead of level.

Rate

10%

Reported · editable everywhere on this site
Paid by

Seller

Buyer pays the matched price only
Charged on

Sale price

Not on your cost basis
Break-even

+11.1%

Not +10%

Who pays and on what

We don’t guess. Until a trusted live source is connected, the status reads unverified rather than showing an invented “online” light.

Current state

Unverified

Data source

Not connected

When a verified status feed is connected, this section will show a Live badge with the source and timestamp. Until then, the Status Page explains how to get the real answer yourself — and how to tell an outage from an account-level block. .

The buyer's side

A buyer pays the price the order matched at. That is the whole transaction — no surcharge, no commission, no percentage added at checkout. If the lowest ask was 8,400, the buyer spends 8,400.

Matched Price

8,400

Fee added

0

Total spent

8,400

The seller's side

The seller’s item sold for 8,400, but 8,400 is not what arrives. At a 10% rate the system takes 840 and credits 7,560. The listing price and the received amount are two different numbers.

Sold at

8,400

Fee at 10%

-840

Credited

7,500

Why +10% is not break-even

The single most costly misunderstanding on the Marketplace, and it takes one line of algebra to fix permanently.

Break-even asking price
ask = cost ÷ (1 − fee)
At a 10% fee: 10,000 ÷ 0.90 = 11,111.11, so you need to ask 11,112 to come back with your 10,000. Asking 11,000 returns 9,900 — a loss of 100 on a trade that looked like a 10% gain.

Break-Even Calculator

The lowest price you can list at and still recover what you paid, once the fee comes off.

Inputs

Your cost basis for this item.

Verify the current rate in-game.

Result

Break-even sale price —
Fee at that price —
Above your cost by —
That is a mark-up of —

Formula

break-even = cost ÷ (1 − fee%)
uplift     = break-even − cost
mark-up    = uplift ÷ cost × 100

Example: a 6,000 cost at a 10% fee needs a 6,667 sale to break even — 667 above what you paid, an 11.1% mark-up.

Listing at your cost price loses money on every single trade. The fee comes off the sale, not off the profit.

Calculated, not observed. Rates other than 10% appear here because the site treats the fee as a variable — if it moves, this table still tells you what to do.
The gap widens faster than intuition suggests

At 10% the correction is small — 11.1% instead of 10%. At 20% it is 25% instead of 20%, a fifth more than the naive figure. Anyone building a flipping strategy on “sell for a bit more than I paid” is running on the wrong side of that curve without knowing it.

//-Fees

The R6 Marketplace sale fee.

When an item sells, a percentage fee is taken from the gross sale price. The exact rate can change over time.
A 10,000 CREDIT POSITION AT A 10% FEE
SALE PRICEFEEYOU RECEIVEPROFITRETURNVERDICT
9,0009008,100-1,900-19.0%Bad
10,0001,0009,000-1,000-10.0%Loss
11,0001,1009,900-100-1.0%Still a loss
11,1121,11110,001+10.0%Break even
12,5001,25011,250+1,250+12.5%Worth it
15,0001,50013,500+3,500+35.0%Strong

Worked example at a 10% rate on a 10,000 credit basis. Change either input in the fee calculator and the whole table moves with it.

Row three is where most sellers actually live. An 1,100-credit “profit” that is really a 100-credit loss is invisible unless you do the subtraction, and the Marketplace does not do it for you at the moment you set the price.

Price backwards, not forwards

Decide what you want to receive first. The asking price is then arithmetic rather than a guess.

Name your target net 01

The number you actually want in your balance. This is the only figure you genuinely care about, so start from it rather than arriving at it.

Divide by one minus the fee 02

Target 9,000 at a 10% fee → 9,000 ÷ 0.90 = 10,000. That is your ask, not 9,900 and not “about ten thousand”.

Check it against the resting book 03

An ask you cannot get filled is a number, not a price. If your break-even sits above the current lowest ask, the position is underwater until the market moves.

Decide before you list, not after 04

A listing that has to be cancelled and re-posted burns days off your window. Getting the number right the first time is the cheapest optimisation available.

Why we never hard-code the rate

Every calculator here takes the fee as a field with 10% pre-filled. That is a deliberate design choice, and it is worth explaining.

Rates move quietly

A percentage in a live game is a business lever, not a physical constant. It can change with a patch and without a headline.

A stale constant fails silently

A hard-coded 10% in a static site keeps returning confident answers long after it stopped being right. Nothing breaks; the numbers are just wrong.

You can see the input

Because the rate is a visible field, you can check it against your own client and correct it in one keystroke rather than trusting our copy of it.

The same reasoning applies to the resale hold and the listing lifetime, which are also fields rather than constants. Three numbers the game controls, three inputs you can override — see what we build and what we refuse to.

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