R6 Marketplace — Real-Time Skin Prices, Trading Insights & Tools

R6 Marketplace brings live skin prices, market trends, trading insights, and useful tools together in one place. Track item values, compare opportunities, understand market activity, and make smarter buying and selling decisions with confidence.

Market state

Unverified

No feed connected
Seller Fee

10%

Reported · verify in-game
Account Level

25

Minimum to trade
Resale Hold

15 DAYS

After acquiring an item
Calculators

21

All live, none stubbed
//- 01 - The basics

What the R6 Marketplace actually is

An official, in-game exchange where Rainbow Six Siege players sell eligible cosmetics to each other for R6 Credits — not a swap system, and not a third-party site.

The R6 Marketplace is Ubisoft’s own player-to-player trading system for Siege cosmetics. You do not hand an item to another player and hope they pay. You place an order, the system matches it against the opposite side of the book, and the game moves the item and the credits at the same moment. Nobody has to trust anybody.

That single design decision explains almost everything else about it. Because the game is the counterparty, it can enforce eligibility rules, hold periods and a house fee — and because it is official, the entire category of “trusted middleman” scams that surrounds third-party skin trading simply does not apply inside it.

What the R6 Marketplace

It is

It is not

This site is

Nothing on this site is operated by or affiliated with Ubisoft. If a page ever reads like an official trading platform, that is a bug — tell us and we will fix the wording. Full statement on the disclaimer page.

r6 marketplace - How the order book matches a trade
//- 02 - Mechanics

How the order book matches a trade

Two stacks of intentions — what buyers will pay, what sellers will accept. A trade happens when the two overlap.

A buy order is a standing instruction: “fill me at this price or better.” A sell order is the mirror: “take this off my hands at this price or better.” The book keeps both, sorted. Nothing happens while the highest bid sits below the lowest ask — that gap is the spread.

The moment a new order crosses the spread, it fills — and it fills at the price already resting in the book, not at the price you typed. Set a maximum of 8,500 against a lowest ask of 8,400 and you pay 8,400. Your maximum is a ceiling you are protected by, not a price you have committed to.

The four things that decide your fill

Your limit price 01

The worst price you will accept. Buyers set a ceiling, sellers set a floor. Orders never fill outside it.

The resting book 02

The worst price you will accept. Buyers set a ceiling, sellers set a floor. Orders never fill outside it.

Price priority 03

The best price on the opposite side is consumed first. Better prices fill before worse ones.

Order lifetime 04

An unmatched sell order expires rather than resting forever — plan around roughly 30 days.

Order Matching Simulator

Set a maximum buy price and some sample asks to see which one your order would actually fill against.

Inputs

The most you are willing to pay.

Result

Your order fills at —
Below your maximum by —
Outcome —
Eligible asks —

The order book

    Formula

    fill   = lowest ask ≤ your maximum
    saving = your maximum − fill

    Example: a maximum of 8,500 against asks of 8,200 / 8,600 / 9,000 fills at 8,200 — 300 below your ceiling, because you pay the lowest eligible ask, not your maximum.

    An educational model of matching, not a live order book. Real depth, timing and queue position are not visible to this tool.

    The practical consequence: bidding aggressively does not overpay you, but it does make you the first to be filled when a cheap ask appears. Whether that is what you want depends on whether you are collecting or flipping.

    //- 03 - Currency

    R6 Credits are the only unit of account

    Every listing, every fill and every fee is denominated in R6 Credits — a purchased currency with no route back out.

    There is no cash withdrawal. Credits you earn from a sale stay in the Siege economy and can only be spent on Siege — more Marketplace purchases, or the in-game shop. That single fact reframes the whole system: the Marketplace is a way to reallocate what you own, not a way to liquidate it.

    It also means comparing a credit price to a real-money price is never a straight division. Credits are sold in fixed packs, so the effective cost per credit changes with the pack you buy, and any leftover balance is money you have already spent. The credits converter does that arithmetic honestly, including the pack you would actually have to buy.

    What the R6 Marketplace

    Credits to Money Converter

    What a credit price really costs — including the whole packs you would actually have to buy.

    Inputs

    From your own store page.

    Enter your local price and every result is in your currency.

    A Marketplace price you are looking at.

    An amount you are willing to spend.

    Result

    Rate per 1,000 credits —
    Credits per unit of currency —
    Those credits cost —
    Packs you'd have to buy —
    Actual spend at pack sizes —
    Credits left over —
    That money buys —

    Formula

    rate  = pack price ÷ pack credits
    cost  = credits × rate
    packs = ceil(credits ÷ pack credits)
    spend = packs × pack price

    Example: a 2,670-credit pack at 19.99 is 7.49 per 1,000. A 10,000-credit item is 74.90 in theory — but whole packs make it 4 packs (79.96) with 680 credits left over.

    The gap between "cost" and "actual spend" is the point of this tool. Credits only sell in fixed bundles, so the real price is almost always higher than the straight conversion.

    R6 Marketplace- The sale fee, and what it really costs you
    //- 04 - Economic

    The sale fee, and what it really costs you

    A percentage of every completed sale goes to the house. Reported at 10% — and the number most sellers forget until the credits land.

    The fee comes out of the seller’s side. List at 10,000 and, at a 10% rate, 9,000 reaches your balance. Simple enough going one way — but it compounds in a way that catches people out when you are flipping, because you pay it on the sale and you paid full price on the buy.

    WHAT A 10% SELLER FEE DOES TO A ROUND TRIP
    YOU BOUGHT ATYOU SELL ATFEEYOU RECEIVERESULT
    10,00010,0001,0009,000−1,000
    10,00011,1121,11110,001Break-even
    10,00013,0001,30011,700+1,700

    Worked at a 10% rate. Break-even is cost ÷ (1 − fee), which is why it lands above a flat +10% mark-up rather than on it.

    That middle row is the one worth memorising. A flat 10% mark-up does not cover a 10% fee — you need roughly 11.1% to get back to level. Every calculator here takes the fee as an editable field rather than a constant, because a published rate is exactly the kind of number that changes quietly.

    //- 05 - Inventory

    What can and cannot be traded

    Eligibility is a property of the item, not of your account. Most inventories contain far fewer tradable pieces than their owners expect.

    The rule of thumb: cosmetics that arrived through randomised or seasonal distribution tend to be tradable, while anything tied to a purchase, an achievement, an esports programme or an account milestone tends not to be. Bundles bought outright, promotional rewards and anything marked as non-tradable in its item card stay where they are.

    What the R6 Marketplace

    Weapon skins

    [ Usually ]
    Universal finishes and weapon-specific patterns are the deepest, most liquid part of the book.
    Most traded category

    Charms

    [ Usually ]
    Small, cheap and plentiful. Low individual value, but the easiest thing to move quickly.
    High volume · low price

    Headgear & uniforms

    [ Mixed ]
    Operator-specific, so demand is narrow. Eligibility varies heavily by how the item was released.
    Check the item card

    Purchased bundles

    [ Rarely ]
    Directly bought sets and their contents generally cannot be broken up and resold.
    Usually locked

    Tradable Item Checker

    Four questions, and it names the specific rule blocking your item rather than shrugging at you.

    Inputs

    Editable, because the real length can change. Verify it in-game.

    Verdict

    Can it be listed? —
    In short —

    Every rule, checked

      Formula

      any "Blocks" → not listable
      else any "Check" → confirm first
      else             → likely listable

      Example: an Alpha Pack drop owned 3 days against a 15-day hold returns "Check first" — nothing blocks it outright, but the hold has not elapsed.

      A rules engine, not a database. It cannot see your inventory, and the in-game tradable marker always wins a disagreement.

      Eligibility rules change between seasons and are stated in-game per item. Rather than publish a list that quietly goes stale, the tradable checker asks four questions and names the specific rule blocking your item.Tradable Checker.

      //- 06 - Access

      The four locks on the door

      If the Marketplace is greyed out for you, one of exactly four conditions is the reason — and it is usually the second one.
      Linked Ubisoft account
      Required
      Two-factor authentication
      Required
      Minimum account level
      Level 25
      Account in good standing
      No active sanction

      2FA is the one that catches people. It is not enough to have set it up once and forgotten it — it has to be currently active on the Ubisoft account the game is linked to, and a recent password change or a lost authenticator can silently switch it off. Level and standing account for most of the rest.

      None of these are things this site can check for you, and none of them produce a helpful error message in-game. The Eligibility Checker walks the four conditions in order and tells you which one is your answer.

      What the R6 Marketplace
      //- 07 - Platforms

      PC, PlayStation and Xbox

      The most-searched question about the Marketplace has an uncomfortable answer, and we would rather give it than dress it up.

      The Marketplace launched on PC only. Console players share the same game, the same inventory and the same credits, but not the same access to the trading system. Console support has been discussed publicly by Ubisoft; a date has not been something we can point at an official source for.

      So this site marks console availability as unconfirmed rather than “coming soon”. A soon that never arrives is worse than a plain no, and a fan site promising a launch window it cannot back is how misinformation starts.

      MARKETPLACE ACCESS BY PLATFORM
      PLATFORMMARKETPLACEOWNS ITEMSSPENDS CREDITS
      PC[✓]Available[✓]Yes[✓]Yes
      PlayStation 5[X]Not at launch[✓]Yes[✓]Yes
      PlayStation 4[X]Not at launch[✓]Yes[✓]Yes
      Xbox Series X|S[X]Not at launch[✓]Yes[✓]Yes
      Xbox One[X]Not at launch[✓]Yes[✓]Yes

      “Not at launch” is a statement about the release position, not a prediction. Verify against Ubisoft’s own channels before acting on it.

      //- 08 - Buying

      Placing a buy order without overpaying

      The whole skill is choosing a ceiling. Everything after that is the book doing its job.

      You have two routes. Take the lowest ask and you own the item now, at today’s price. Place a bid below it and you wait — possibly a long time — for a seller willing to come to you. Neither is wrong; they trade certainty against price.

      The mistake worth avoiding is bidding against yourself. If the lowest ask is 8,400, a bid of 8,500 does not cost you 8,500 — it fills at 8,400. Raising a bid only matters when it crosses a resting ask, so a bid set to the ceiling you genuinely accept is strictly better than a nervous one set just under it.

      R6 Marketplace - Placing a buy order without overpaying
      R6 Marketplace - Pricing through the fee, not around it
      //- 09 - Selling

      Pricing through the fee, not around it

      Sellers who set an asking price and then discover the fee have already lost the margin they were arguing over.

      Work backwards. Decide the number you want to receive, then divide by one minus the fee rate to get the number you should ask. Want 9,000 in hand at a 10% fee? Ask 10,000. Want to clear a 10,000 cost basis? You need 11,112, not 11,000.

      The second half of selling is the clock. An item you just acquired sits under a resale hold before it can be listed at all, and a listing that nobody takes expires rather than resting indefinitely. Both of those are dates, not vibes — the Cooldown Timer turns them into calendar days.

      //- 10 - Prices

      Why this site publishes no price ticker

      The most-requested feature we have deliberately not built — and the reasoning is the whole point of the site.

      A price is only meaningful with three things attached: what item exactly, at what moment, and from what source. Strip any one of those away and the number becomes decoration. There is no public, checkable price feed for the R6 Marketplace, so a “live prices” table here would be a table of numbers we made up in a font that implies we did not.

      What we publish instead is the part that stays true: what moves a price — rarity band, how the item was distributed, how many exist, whether it is universal or locked to one weapon, and how thin the book is on a given day. That framework survives every patch. A screenshot of Tuesday’s asking price does not.

      R6 marketplace - Why this site publishes no price ticker
      ELITE / ICONIC
      Thin book, wide spread
      HIGH TIER
      Steady demand
      MID TIER
      Deepest liquidity
      COMMON
      Near the floor
      R6 Marketplace - Safe inside the system, exposed the moment you leave it
      //- 11 - Safety

      Safe inside the system, exposed the moment you leave it

      Every scam attached to the R6 Marketplace works by persuading you to do the trade somewhere else.

      Inside the official Marketplace the item and the credits move together, atomically. There is no window in which one side has both. That is why nobody gets scammed by the Marketplace — they get scammed on Discord, on a lookalike site, or by someone who promises to “pay outside” for a better rate.

      [X] The Middleman Offer
      Someone offers to broker a deal the Marketplace already brokers for free. There is no reason for this role to exist. It exists so that one of you can be robbed.
      [X] The Lookalike Login
      A site that resembles Ubisoft Connect and asks for your credentials. Real trading happens in the game client. Nothing legitimate needs your password in a browser you arrived at from a chat link.
      [X] The Better Rate Outside
      Real cash for credits, or credits for items handed over first. The fee is 10%, the discount for stepping outside is 100% of whatever you send first.
      [✓] What Actually Protects You
      2FA that is genuinely active, a password used nowhere else, and a flat refusal to move any part of a trade off the official system. That is the entire checklist.
      //- 12 - Roadmap

      Safe inside the system, exposed the moment you leave it

      Community wishlists have a habit of hardening into “facts”. Here each one keeps its confidence tag.
      Launch Position
      PC availability for eligible players [ Confirmed ]
      The system opened to PC players meeting the account requirements. This is the baseline everything else is measured against.
      Discussed Publicly
      Console support [ Unconfirmed ]
      Talked about by Ubisoft, not something we can attach a date to from an official source. Treated as unconfirmed until one exists.
      Ongoing
      Security and economy hardening [ Under Review ]
      The Marketplace has seen downtime and access changes tied to security work. Any period of unavailability should be checked in-game rather than inferred from a fan site.
      Community Request
      Wider item eligibility [ Speculation ]
      Frequently asked for, never announced in a form we can cite. Listed here so the wish is not mistaken for a plan.
      This Site
      Verified price data [ Blocked ]
      Waiting on a named, checkable source. Until one exists we publish the method rather than the numbers.

      Dates on this page are deliberately sparse. Where a claim needs one, it belongs on the updates trackerr, which states what has been verified and what has not — instead of a homepage banner that quietly goes stale.

      //- 13 - Comparison

      Marketplace, in-game shop, or a reseller

      Three routes to the same skin, compared on what genuinely differs between them.
      THREE WAYS TO GET A COSMETIC
      FACTORR6 MARKETPLACEIN-GAME SHOPTHIRD-PARTY RESELLER
      Official[✓]Yes[✓]Yes[X]No
      Account risk[✓]None[✓]None[X]Real
      The specific item you want[✓]Yes[–]If rotated in[–]Claimed
      Price set byOther playersUbisoftThe seller
      FeeSeller pays ~10%NoneOpaque
      Recourse if it goes wrong[✓]Official support[✓]Official support[X]None

      Third-party resellers are outside Ubisoft’s terms. This row is descriptive, not a recommendation — see the Safety Guide.

      //- 15 - Frequently Asked Questions

      Straight answers

      It is Ubisoft’s official player-to-player trading system for Rainbow Six Siege cosmetics. Players list eligible items for R6 Credits and other players buy them, with orders matched through an order book rather than by direct swaps. Because the game itself settles the trade, the item and the credits move at the same moment.
      R6 Credits are Siege’s premium currency, bought with real money and also earned from Marketplace sales. Every listing is priced in credits, and the credits you receive stay in the game — they can only be spent in Siege.
      A percentage of each completed sale is deducted from the seller, widely reported at 10%. Because a published rate is exactly the kind of number that changes quietly, every calculator here takes the fee as an editable field with 10% as its default, and reminds you to verify the current rate in-game before relying on a result.
      No. Credits move one way: real money buys them, and sale proceeds return as credits you spend in Siege. There is no cash-out, so any site offering to convert R6 Credits into real money is a scam.
      No public live feed exists, so we publish no ranking. Launch-era Black Ice and Elite skins are what players quote highest, but treat every figure you see, ours included, as a dated record and verify it in-game.
      Open the Marketplace tab in Siege on PC, pick an eligible item from your inventory, and place a sell order. It fills when a buyer’s price meets yours. A seller fee, widely reported at 10%, comes out of the proceeds.
      Start from the current best ask on the same item, then decide whether you want a fast fill or a higher return. Subtract the seller fee before comparing — our profit calculator shows the net credits you keep.
      Almost always the price. The order book fills the lowest ask first, so a listing above the best current offer simply waits. Undercut in small steps, and remember the fee applies to the final sale price.
      Either the item is not eligible — purchased bundles, promotional rewards and achievement items generally are not — or a resale hold has not yet expired on something you recently acquired. Those are two different problems with two different fixes, which is why the tradable checker asks about the item and the cooldown timer asks about the date.
      Only if your copy is a tradable version — many Black Ice skins came from bundles, rewards or Alpha Packs and follow different rules. Check the item in your inventory, or run it through our tradable checker first.
      Four conditions gate it: a linked Ubisoft account, active two-factor authentication, a minimum account level, and an account in good standing. In practice 2FA is the culprit most of the time, because it can lapse quietly after a password change or a lost authenticator. The eligibility checker walks all four in order.
      Ubisoft gates access behind a minimum account level, alongside a linked account, active 2FA and good standing. Level thresholds have moved before, so confirm the current one in-game or run our eligibility checker.
      Items you buy or unlock carry a resale hold before they can be listed again, commonly reported around 15 days. Ubisoft can change it, so check the item in-game and use our trade timer to date the exact unlock.
      The Marketplace launched on PC only. Console players own the same items and hold the same credits, but do not have access to the trading system in the same way. Console support has been discussed publicly but we treat it as unconfirmed until an official source names a date — a fan site promising a launch window it cannot back is how misinformation spreads.
      The Marketplace goes offline during Ubisoft’s scheduled maintenance and patch deployments, usually announced in-game. If it fails outside a window, check your 2FA and connection first, then our outage triage does the rest.
      Whatever a buyer will pay for it today. The lowest current ask is what you get for a fast sale; patience is what earns more. Rarity, how visible the item is in normal play, and whether supply is still being added set the range, and the order book decides where inside that range you land. Read the live book in-game, then subtract the seller fee before calling any of it yours — our account value estimator does that arithmetic across a whole inventory.
      New supply, almost every time. A season lock lifting, a bundle returning to the shop, or a batch of 15-day trade holds expiring together drops a wave of identical items into the book, and the lowest ask becomes the price everyone sees. Demand rarely collapses in a night; supply regularly arrives in one.
      Buy when sellers are competing and sell when buyers are — that is the whole of the timing advice, and anyone offering a precise schedule is guessing. In practice supply peaks just after holds and season locks release a wave of an item, while demand peaks when a new season pulls everyone into the shop at once. Nobody publishes a calendar for either, so use the trade timer to date the holds you can actually see.
      Because “price” means three separate numbers: the highest bid, the lowest ask, and the last completed sale. On a thinly traded item those sit far apart, and a screenshot quoting one of them is quoting whichever suits the point being made. Work out which of the three you are looking at before you act on it.
      Yes, from your own readings. Log a price with the date you saw it and the series builds a real chart — change, range and volatility, from data you can verify. There is deliberately no market feed behind it, because no public one exists and a chart of invented history is worse than no chart at all.
      Inside the official system, yes — the item and the credits settle together, so there is no window in which one party holds both. Every scam attached to it works by persuading you to move the trade somewhere else: a middleman on Discord, a lookalike login page, or a promise of a better rate outside. Keep 2FA active and refuse to step outside the client.
      Stay inside the official client. Every real scam works by moving you out of it: Discord middlemen, lookalike login pages, or better rates elsewhere. Keep 2FA on, never share codes, never trade outside the Marketplace.
      No. This is an independent, community-built resource about the official Marketplace. It is not affiliated with, endorsed by, or sponsored by Ubisoft, and it is not a trading platform — you cannot buy or sell anything here. All game names and trademarks belong to their respective owners.
      No, and that is deliberate. A live price needs a live, checkable source, and no public one exists for the Marketplace. Historical figures appear only as dated records, never as the current price, and anything purely illustrative is labelled Sample. What we publish instead is the framework for reading a price you have been quoted.
      Yes. Every guide and all 21 calculators are free, with no sign-up, no account and no paywalled tier further in. Nothing you type into a calculator leaves your browser, and the four tools that remember your data store it in your own browser only.
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