R6 Credits — The Only Currency the Marketplace Uses

Every Marketplace trade is priced and paid in R6 Credits — never Renown, never cash. This page explains where Credits come from, what they buy, and how to read the converter below honestly.

Credits to Money Converter

What a credit price really costs — including the whole packs you would actually have to buy.

Inputs

From your own store page.

Enter your local price and every result is in your currency.

A Marketplace price you are looking at.

An amount you are willing to spend.

Result

Rate per 1,000 credits —
Credits per unit of currency —
Those credits cost —
Packs you'd have to buy —
Actual spend at pack sizes —
Credits left over —
That money buys —

Formula

rate  = pack price ÷ pack credits
cost  = credits × rate
packs = ceil(credits ÷ pack credits)
spend = packs × pack price

Example: a 2,670-credit pack at 19.99 is 7.49 per 1,000. A 10,000-credit item is 74.90 in theory — but whole packs make it 4 packs (79.96) with 680 credits left over.

The gap between "cost" and "actual spend" is the point of this tool. Credits only sell in fixed bundles, so the real price is almost always higher than the straight conversion.

//- 01 - WHAT CREDITS ARE

WHAT R6 CREDITS ARE

R6 Credits are Ubisoft’s premium in-game currency for Rainbow Six Siege, and they are the only unit of account the Marketplace accepts. Every listing, every buy order and every sale is priced in Credits. Renown — the currency you earn just by playing — is not accepted, and neither is direct cash between players. If a trade is happening on the Marketplace, Credits are what moves.Credits enter the game from Ubisoft, circulate between players through Marketplace trades, and are spent back inside Ubisoft’s ecosystem. Understanding that loop also explains why the converter on this page gives you an estimate rather than a price tag.
The only currency the Marketplace uses.
//- 02 - WHERE CREDITS COME FROM

WHERE CREDITS COME FROM

There are only two ways Credits reach your account:• Buying packs. Credits are sold by Ubisoft in fixed packs. You choose a pack, pay its set price, and receive the pack’s Credits. Because packs are fixed bundles rather than a per-Credit price, what one Credit effectively costs depends on the pack you buy, your region, your platform and any promotion running at the time. Check the current bundles in-game or on Ubisoft’s store — pack line-ups and prices change, and we do not quote figures we cannot verify.• Selling items. When one of your Marketplace listings sells, the proceeds land in your account as Credits — after the 10% seller fee has been deducted. Sell an item at 10,000 Credits and 9,000 arrive. Those earned Credits are identical to bought ones: same balance, same uses.
Two ways in: packs and sales.
//- 03 - THE ONE-WAY RULE

WHAT CREDITS CAN BE SPENT ON — AND THE ONE-WAY RULE

Credits can be spent on Marketplace purchases and in the in-game shop. What they cannot do is leave. There is no withdrawal, no conversion back into money, and no official way to sell Credits to another player. Money goes into Credits; Credits never come back out as money.

Think of a Credits balance as spending power inside Siege, not income: selling a skin has not earned you money — it has moved value from an item into a balance you can spend on other items.

Spending power inside Siege, not income.
//- 04 - READING THE CONVERTER

READING THE CONVERTER HONESTLY

The converter above applies an approximate per-Credit cost drawn from pack pricing, so you can sense-check what a Credits amount would cost to buy. A conversion is arithmetic, not a cash value — read the result with three caveats:• It is not an exchange rate. Ubisoft does not run a Credits-to-money exchange in either direction beyond selling the packs themselves.• Your real rate depends on the pack you actually buy. A figure converted at one pack’s rate will differ from another’s.• It says nothing about earned Credits. Credits from a sale cost you no dollars at all, and no converter output makes them worth dollars — they still cannot be cashed out.
Arithmetic, not an exchange rate.
//- 05 - GOOD TO KNOW

GOOD TO KNOW

Ubisoft currently lists the Marketplace as temporarily closed, with no reopening date announced. Credits themselves are unaffected — packs remain on sale and balances remain spendable in the in-game shop — but no Marketplace trades can complete until Ubisoft reopens it.
Credits are unaffected; trades are paused.
//- 06 - HOW CREDITS MOVE

HOW CREDITS MOVE WHEN A TRADE COMPLETES

When a buy order and a sell order meet in the order book, the Credits move as part of the same completed trade — there is no separate payment step, no invoice and no moment where one player is waiting on another to pay up. The buyer’s balance falls by the price their order matched at; the seller’s balance rises by that price minus the 10% seller fee. If you have ever wondered why a Marketplace balance changes by an amount slightly different from the headline price, the fee on the seller’s side is the reason.This also means Credits never pass “through” another player. They are not sent, gifted or transferred — they only change as the result of a completed order inside Ubisoft’s system. Any arrangement that involves sending Credits, or paying for them, outside that system is not a Marketplace trade at all.
No separate payment step.
//- 07 - SPENDING A BALANCE

SPENDING A BALANCE WITHOUT WASTING IT

Because Credits come in fixed packs, the balance you hold rarely matches the price of what you want exactly. A few habits keep that from turning into waste:• Top up for the purchase in front of you. Buying a much larger pack than you need leaves a stranded balance that can only be spent inside Siege.• Remember earned and bought Credits mix. Once sale proceeds land, they are the same balance as pack Credits — there is no separate “earned” wallet to spend first.• Think in totals, not leftovers. Judge a purchase by the full pack cost it requires, not by the comfortable feeling of “already having” most of the Credits.None of this makes a balance useless — it just means a Credits figure is spending power to plan with, not a sum waiting to be converted back.
Plan the balance, don't strand it.
//- 07 - FREQUENTLY ASKED QUESTIONS

Straight answers

WHAT CREDITS ARE AND WHERE THEY COME FROM

No. Marketplace transactions are in R6 Credits only — no Renown, and no direct payments between players.
Only two ways. Buying packs: Credits are sold by Ubisoft in fixed packs at set prices. And selling items: when one of your Marketplace listings sells, the proceeds land in your account as Credits, after the 10% seller fee has been deducted.
No. Those earned Credits are identical to bought ones: same balance, same uses. Once sale proceeds land, they are the same balance as pack Credits — there is no separate “earned” wallet to spend first.
As part of the same completed trade — there is no separate payment step, no invoice and no moment where one player is waiting on another to pay up. The buyer’s balance falls by the price their order matched at; the seller’s balance rises by that price minus the 10% seller fee.
No. Credits are never sent, gifted or transferred between players — they only change as the result of a completed order inside Ubisoft’s system. Any arrangement that involves sending Credits, or paying for them, outside that system is not a Marketplace trade at all.

THE ONE-WAY RULE

No. Ubisoft offers no withdrawal or cash-out route. Credits can only be spent inside the game and, when it is open, the Marketplace.
Because Credits are sold in fixed packs at set prices, there is no single per-Credit rate. The effective cost depends on the pack, your region and platform, and any live promotion.
9,000 Credits — sell an item at 10,000 Credits and 9,000 arrive, after the 10% seller fee has been deducted. That is also why a Marketplace balance changes by an amount slightly different from the headline price.
Top up for the purchase in front of you — buying a much larger pack than you need leaves a stranded balance that can only be spent inside Siege. Judge a purchase by the full pack cost it requires, not by the comfortable feeling of “already having” most of the Credits. Think of a balance as spending power inside Siege, not income.
Yes. Ubisoft currently lists the Marketplace as temporarily closed, with no reopening date announced, but Credits themselves are unaffected — packs remain on sale and balances remain spendable in the in-game shop. Only Marketplace trades are paused until Ubisoft reopens it.
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