Fee Calculator — See What You Actually Keep From a Sale
Every completed Marketplace sale is charged a 10% transaction fee, paid by the seller. Enter any sale price and this calculator shows the fee and the exact amount that lands in your balance.
Fee Calculator
Enter a gross sale price and the current fee rate to see your exact net proceeds, profit, ROI and break-even.
Result
Formula
net = gross × (1 − fee%) profit = net − cost ROI = profit ÷ cost × 100 break-even = cost ÷ (1 − fee%)
Example: 10,000 gross at a 10% fee nets 9,000. If the cost was 6,000, profit is 3,000 (ROI 50%) and break-even is 6,667.
The real sale-fee rate can change. Set the rate you want and verify the current value in-game before relying on a result.
//- 01 - HOW IT WORKS
HOW IT WORKS
- Enter the price you plan to list an item for — or the price an item just sold at.
- The calculator applies the Marketplace’s 10% seller fee to that price.
- Read the two numbers: the fee taken, and what you receive. If what you receive is lower than you need, raise your list price and run it again.

//- 02 - READING YOUR RESULT
HOW TO READ YOUR RESULT
- “You receive” is the number that matters — the fee comes out of your sale price, so you never receive the full list price.
- Example: list at 10,000 Credits and the fee is 1,000, so 9,000 lands in your balance.
- To receive a specific amount, divide that amount by 0.9 — to receive 10,000 Credits, you would need to sell at about 11,112.
- Buyers do not pay the fee on top. The buyer pays the agreed price, and the fee comes out of your side of the sale.
- Prices are whole Credits, so if a target lands between two numbers, round your list price up — that way the fee never eats into the amount you planned to receive.

//- 03 - WHEN TO USE THIS CALCULATOR
WHEN TO USE THIS CALCULATOR
Run the numbers before you list anything, not after it sells. The moment to learn what a price really pays is while the price is still yours to change. Use this calculator when you are about to list an item and want the payout, not the headline price, in front of you; when you are deciding whether an item is worth selling at all; or when someone has floated an informal offer and you want to know what the same trade would actually leave you inside the Marketplace. It also helps to run one item through twice — once at the price you hope for, and once at the lowest price you would accept — so you can see the fee’s effect at both ends of your range before a buyer’s order chooses between them. Thirty seconds here beats the surprise of a balance that lands lower than the number you had in your head.

//- 04 - A WORKED EXAMPLE
A WORKED EXAMPLE
Example — every figure here is illustrative. Say you plan to list a weapon skin at 4,500 Credits. Enter 4,500 and the calculator shows a fee of 450, so 4,050 Credits would land in your balance. If 4,050 is less than you wanted, work backwards instead: decide what you need to receive, then divide by 0.9. To receive 7,200 Credits, you would need a sale price of 8,000 — the fee takes 800 and leaves exactly 7,200. Notice what the two directions teach you. Going forwards answers “what does this price pay me?”; going backwards answers “what must I charge to get what I want?”. Most pricing mistakes come from only ever asking the first question and accepting the payout whatever it turns out to be. One more check is worth doing: run your lowest acceptable price through the calculator and keep that payout figure somewhere you will see it while the listing is live. When an order fills, there is no negotiation and no second step — the amount the calculator showed is the amount that arrives, so the time to be surprised by it is now, not then.

//- 05 - COMMON MISTAKES
COMMON MISTAKES
- Adding 10% instead of dividing by 0.9. To receive 10,000 Credits you need a price of about 11,112, not 11,000 — the fee is charged on the sale price, so a flat 10% markup always leaves you short.
- Assuming the buyer shares the fee. They do not. The buyer pays the agreed price, and the whole fee comes out of your side of the sale.
- Rounding your list price down. If the exact price you need lands between two whole-Credit figures, rounding down quietly donates the difference to the fee. Round up.
- Treating the payout as cash. The figure you receive is R6 Credits, spendable inside Ubisoft’s ecosystem only. It is real value toward your next purchase — it is not money in your bank account.
- Checking once and never again. The 10% rate is Ubisoft’s current rule, and rules can change. Re-run the numbers before a valuable sale rather than trusting a calculation you saved months ago.

//- 06 - GOOD TO KNOW
GOOD TO KNOW
The 10% rate is the fee set out in Ubisoft’s Marketplace rules, but Ubisoft can change its rules at any time, so verify the current rate on the official Marketplace pages before a valuable sale. Ubisoft currently lists the Marketplace as temporarily closed, with no reopening date announced — so use this calculator to plan prices for when it returns, not for a sale you can make today.

//- 07 - FREQUENTLY ASKED QUESTIONS
Straight answers
Using the Calculator
How do I work backwards from the amount I want to receive?
Which price should I enter — the one I hope for or the one I list at?
Enter the price the item would actually sell at, because the fee is charged on the real sale price, not on your hopes. It is worth running the calculator twice: once at the price you are aiming for, and once at the lowest price you would accept, so you know the payout at both ends of your range.
Can I calculate the fee on several items at once?
Does the calculator connect to my account or use live prices?
No. It works entirely from the price you type in — there is no account connection and no price lookup. There is no official public price feed for the Marketplace, so the number you enter is the number the maths uses, and checking it against the real listing is down to you.
The Marketplace is closed at the moment. Is this calculator still useful?
Fees & Payouts
Who pays the Marketplace fee, the buyer or the seller?
Does the fee apply to every sale?
Can I avoid the fee by trading directly with a friend?
Does the buyer pay anything on top of the price because of the fee?
Can I pass the fee on to the buyer by pricing higher?
//- 08 - RELATED TOOLS
RELATED TOOLS
- Break-Even Calculator — find the lowest price that still returns your Credits
- Profit / Loss Calculator — check whether a finished trade really made money
- The 10% sale fee, explained — where the fee comes from and how it is charged