What Your R6 Collection Is Worth — In One Honest Total
Add up the tradable cosmetics you own and see one clear total in R6 Credits. No sign-up and no per-item guesswork — just your own numbers, added up honestly.
Account Value Calculator
Estimate a whole inventory, gross and net of the sale fee, from your own counts and per-tier averages.
Result
Formula
gross = Σ (count × average value) fee = gross × fee% net = gross − fee
Example: 40 common at 150 plus 12 rare at 1,200 is 20,400 gross. At a 10% fee that nets 18,360.
There is no item database behind this. You supply the counts and the averages, so the result is arithmetic on your own numbers rather than a valuation invented on your behalf.
//- 01 - HOW IT WORKS
HOW IT WORKS
- List what you own. Enter the tradable items in your inventory — weapon skins, attachment skins, headgear, uniforms, charms and other cosmetics.
- Give each item a value in Credits. Use your own estimate, or a reference figure you trust from your own research.
- Read the total. The tool adds everything together and shows your collection’s combined value in R6 Credits — one figure instead of a pile of guesses.

//- 02 - HOW TO READ YOUR RESULT
HOW TO READ YOUR RESULT
- The total is in Credits, not cash. R6 Credits can’t be withdrawn as money, so read the figure as in-game value — never as a payout.
- Selling would shrink it. Ubisoft takes a 10% fee from the seller on every sale, so an example total of 10,000 Credits would return roughly 9,000 Credits if it all sold at those values.
- Your entries set the ceiling. One wildly optimistic item can inflate the whole total, so sanity-check your biggest entries first.
- Value is not speed. A valuable item can still sit unsold for weeks, and anything you bought recently can’t be relisted for 15 days.

//- 03 - WHEN TO USE THIS TOOL
WHEN TO USE THIS TOOL
Reach for it at turning points rather than out of idle curiosity. Before you list several items, a total tells you what your tradable locker could realistically fund. When a cosmetic you have wanted for a long time finally appears, the total answers the only question that matters: can what I own cover it, and what would I have to let go? It is also worth running before a clear-out. Players routinely discover that a locker they thought of as odds and ends adds up to a meaningful figure — or the reverse, that one prized piece is carrying a total they had credited to the whole collection. And run it again after you have sold a few pieces: watching part of the total turn into an actual balance, minus the fee on each sale, is the fastest way to calibrate the estimates you enter next time. A total you revisit at real decision points stays honest; a total you check daily just becomes a number you root for.

//- 04 - A WORKED EXAMPLE
A WORKED EXAMPLE
Example — every value here is illustrative. You enter four items: a weapon skin you value at 1,500 Credits, a second weapon skin at 2,750, a uniform at 1,800 and a charm at 400. The tool totals 6,450 Credits. Before you enjoy that number, interrogate it in a way the tool cannot. The 2,750 entry is doing the heavy lifting — if your estimate there is optimistic by a third, the whole total sags with it, so that is the figure to double-check against your own research. Then run the selling reality over it: if all four items sold at exactly your values, the 10% seller fee would take 645, leaving 5,805 Credits — the difference between the collection’s paper total and what it could actually put in your balance. Finally, ask the timing question the total cannot answer: none of it arrives until each item finds a buyer, and a recently bought piece cannot even be listed until its 15-day hold passes. The total is the ceiling of a plan, stated honestly. What you do with the gap between the ceiling and the outcome is the actual trading.

//- 05 - COMMON MISTAKES
COMMON MISTAKES
- Including items that cannot trade. The total is for tradable cosmetics only. If an item’s card marks it as non-tradable, it does not belong in the list at any value — check the card, not your hopes.
- Pricing every piece at its dream figure. A locker valued entirely at best-case prices produces a best-case total. Conservative entries make a total you can plan around; generous ones make a number for screenshots.
- Counting pieces still on hold as ready money. Anything you acquired in the last 15 days cannot be listed yet. It belongs in the collection’s value, but not in this week’s plans.
- Reading the total as a single payday. Collections sell item by item, at different speeds, sometimes not at all. The total describes the whole; your balance will meet it in pieces, minus a fee on each one.

//- 06 - GOOD TO KNOW
GOOD TO KNOW
Be clear about what this number is. There is no public official price feed for the R6 Marketplace, so this tool works from the values you enter — it organises and totals them, but it cannot guarantee what any item would actually sell for. Ubisoft also currently lists the Marketplace as temporarily closed, which makes your total a planning figure for your collection today, and a useful starting point if trading resumes. When in doubt, value items conservatively — a total you can defend beats a big number you can’t.

//- 07 - FREQUENTLY ASKED QUESTIONS
Straight answers
Using the Tool
Which items should I include in my total?
Tradable cosmetics only — weapon skins, attachment skins, headgear, uniforms, charms and similar items that the Marketplace actually deals in. If an item’s card marks it as non-tradable, leave it out at any value: including pieces that can never be listed inflates the total with money that does not exist.
Where should the values I enter come from?
From your own research and judgement — a reference figure you trust, or a conservative estimate of your own. There is no official public price feed for the Marketplace, so no tool can supply the numbers for you. When in doubt, enter the lower figure: a total you can defend is more useful than a big number you cannot.
Does the tool connect to my Ubisoft account or fetch my inventory?
No. It cannot see your account, your locker or your balance — you list the items and their values yourself. That also means nothing about your collection is sent or stored anywhere by using it; the total exists because you typed the entries, and it is only as current as the last time you did.
How often should I re-run my total?
At decision points, not out of habit. Run it before a clear-out, when a wanted item appears and you need to know what you could fund, and again after you have sold a few pieces — comparing the estimate against what actually landed in your balance is how your entries get more honest over time. A total checked daily just becomes a number you root for.
I play on console. Does my collection count the same way?
Yes. The Marketplace is web-based and tied to your Ubisoft account rather than your device, so console players trade through a browser using the same account and the same inventory. Your tradable cosmetics count toward a total in exactly the same way — there is no separate console version of any of this.
What Your Total Really Means
Does this tool know what my items are really worth?
No — and no tool can. It totals the values you give it; with no official price feed, every figure is an estimate or a general reference, not a guaranteed selling price.
Can I cash out my account value?
No. Credits stay inside Ubisoft’s ecosystem and can’t be converted to money. The total describes what your collection represents in-game, nothing more.
Does the total already include the 10% selling fee?
No, the headline total is the gross figure. The fee only applies when a sale actually happens: sell an item for an example 1,000 Credits and 900 Credits reach your balance.
My total looks healthy. Why might my balance end up lower?
Three reasons. The 10% seller fee comes off every sale, so a fully sold collection returns roughly nine-tenths of its total. Your entries are estimates, and real buyers may pay less than your figures. And collections sell item by item, at different speeds — some pieces may sit unsold entirely, so the balance meets the total in pieces, if at all.
I bought an item recently. Does it count at full value straight away?
It counts toward your collection’s value, but not toward this week’s plans. A purchased item sits under a 15-day resale hold before it can be listed at all, so its value is real but locked. Keep it in the total by all means — just do not spend it in your head before the hold has passed.
//- 08 - RELATED TOOLS
KEEP GOING
- Portfolio Tracker — keep the same items in a saved, editable list
- Fee Calculator — work out the 10% fee on a single sale
- Prices & Item Values — how this site presents item-value data