The R6 Item Database: Look Up Before You Trade

Search the reference of R6 cosmetics — what an item is, which category it belongs to, and whether items like it can trade — before you buy, sell or value anything.

Item Database

Every cosmetic slot, rarity tier and acquisition source, with whether each one produces something listable.

Search

Matches name, group and notes.

Reference

Entries shown —
Usually listable —
Usually blocked —

Structure, not prices. This holds no item names and no values, because those need a source we do not have — and structure stays true when prices do not.

//- 01 - HOW IT WORKS

HOW IT WORKS

  1. Search or browse. Look an item up by name, or wander by category — weapon skins, attachment skins, headgear, uniforms, charms and more.
  2. Open its entry. Type, collection and trading notes are gathered in one place, so you’re not piecing it together from five different pages.
  3. Use it as your starting point. The database frames the item; the value tools help you price it; the item’s own card in the official Marketplace has the final say on tradability.
Searching the R6 item database
//- 02 - TIPS FOR BETTER RESULTS

TIPS FOR BETTER RESULTS

  • Only cosmetics trade. The Marketplace deals in cosmetic items only — nothing that affects gameplay. If an entry isn’t a cosmetic, it isn’t tradable, whatever its rarity.
  • Know the usual exceptions. Current-season items become tradable next season, and Elite skins, bought bundles and promotional items are generally not eligible — treat the notes as a guide, then check the item card.
  • Match the exact item. Similar names appear across different collections and seasons, and they are different items with different values. Check the full entry, not just the name.
  • Rarity is not a price. A tier label describes scarcity, not what a buyer will pay. Use the tracking tools when you need numbers.
Checking an item's entry before you trade
//- 03 - WHEN TO USE THIS DATABASE

WHEN TO USE THIS DATABASE

Open the database whenever a question starts with an item rather than a number. Before you buy, it confirms the thing you are chasing is the thing you think it is — the right skin, from the right collection, in a category that can trade at all. Before you sell, it tells you which family your item belongs to and what usually governs items like it. It is also the fastest way to settle arguments from memory: two players remembering “that charm from the event” are often picturing two different items, and the entry settles it in seconds. And when you return to the game after a break, browsing the newer collections is a quick way to learn what has been added while you were gone — including which seasons the items belong to, which decides when they can trade.

Shelves of items, each with its own card.
//- 04 - A WORKED EXAMPLE

A WORKED EXAMPLE

Example (illustrative). You own a weapon skin you half-remember picking up during an event, and a friend insists that the same-named skin from a later collection is a completely different piece. You search the shared part of the name and get two entries. Opening both, you compare the details that actually separate them: collection, season and item type. One entry matches the weapon and the season you remember; the other is a different item that happens to share most of a name. The notes on your item’s entry say its category trades in principle and it does not come from the current season, so no season lock stands in the way — while the lookalike entry, being current-season, stays locked until next season regardless. Two minutes spent, and you have avoided pricing, planning or promising anything around the wrong item entirely.

Checking entries on the wheel of items.
//- 05 - COMMON MISTAKES

COMMON MISTAKES

  • Opening the first result and stopping. Shared names across collections are common. An entry only helps if it is the entry for your item — check collection, season and type before you read another word of it.
  • Reading rarity as a price tag. The tier tells you how an item was distributed, not what a buyer will pay for it. Entries deliberately carry no live prices, because no official feed exists to take them from.
  • Assuming listed means listable today. An item can sit in the database, be eligible in principle, and still be untradeable right now — because of the current-season lock, a resale hold, or the Marketplace’s temporary closure.
  • Trusting a screenshot over the entry. Names get cropped, collections get confused, and community images mislabel items constantly. The entry — and above it, the item card in the game — beats any picture doing the rounds.
Two lookalikes, side by side.
//- 06 - GOOD TO KNOW

GOOD TO KNOW

This database is a reference compiled from general information about the game’s cosmetics. It is not plugged into Ubisoft’s live systems and it carries no live prices — no public official price feed exists. Ubisoft decides which items may trade, item by item, and its own item cards overrule anything written here; Ubisoft also currently lists the Marketplace as temporarily closed. Learn the items, plan your moves, and confirm everything in the official Marketplace before relying on it.

Inspecting an item up close.
//- 07 - FREQUENTLY ASKED QUESTIONS

Straight answers

Finding and Identifying Items

Search by name if you know what you are looking for, or browse by category — weapon skins, attachment skins, headgear, uniforms, charms and more. Each entry gathers the item’s type, collection and trading notes in one place, so you are not piecing it together from five different pages.

Compare the details that actually separate them: collection, season and item type. Similar names appear across different collections and seasons, and those are different items with different values — an entry only helps if it is the entry for your item, so check the full entry, not just the name.

The game’s cosmetics: weapon skins, attachment skins, headgear, uniforms and charms, along with other cosmetic types such as portraits and card backgrounds. If an item is not a cosmetic, it will not be here — the Marketplace deals in cosmetics only.

No, because the Marketplace never trades them. Only cosmetic items can change hands; nothing that affects gameplay is tradable, whatever its rarity — so gameplay items have no place in a trading reference.

Browse the newer collections. It is a quick way to learn what has been added while you were gone, and the season each item belongs to matters in its own right — that is what decides when an item can trade.

Tradability and Accuracy

No. The database covers cosmetics broadly, but Ubisoft sets eligibility item by item. Items from the current season, for example, only become tradable in the following season.

Three different gates can sit on an item. It may be from the current season, which stays locked until the next season begins; you may have acquired it recently, in which case the 15-day resale hold applies; or the Marketplace’s temporary closure may simply mean nothing can be listed right now.

Generally not. As a rule of thumb, Elite skins, bundles bought outright and promotional items are not eligible, and bundles usually cannot be split up and resold — but that is a guide, not a verdict. Ubisoft sets eligibility item by item, and the item’s own card in the Marketplace is the final word.

Not as a live price — no official feed exists to take one from. Use the entry to identify the item, then the Account Value and Portfolio tools to work with your own figures. That honesty is deliberate: an invented figure would look helpful right up until the first time you relied on it and found it was fiction.

The game, every time. Ubisoft’s item card is the final word on an item’s trading status — and if you spot an error here, the site has a Submit a Correction page for exactly that.

Scroll to Top