You finally have a skin worth selling, you open the Marketplace — and hit a wall of questions nobody has answered straight. Is my account even eligible? Why is the fee eating my price? Can I trade from my console at all? If that sounds familiar, these R6 Marketplace FAQs exist for you: the 25 questions players ask most, answered plainly and honestly.

The questions are grouped the way problems actually arrive: access and eligibility, buying and selling, credits and fees, items and trading rules, then problems and safety. If the feature is greyed out, start with the access group — it builds on our full breakdown of the R6 Marketplace requirements. One honest note first: Ubisoft currently lists the Marketplace as temporarily closed, with no reopening date announced, so several answers describe how trading works for when it returns.
Access and eligibility
Most access problems are not bugs. The Marketplace has four locks on the door, and if even one is unmet, the whole feature stays greyed out. These five answers cover what the system is, and every condition your account must meet.
What is the R6 Marketplace?
The R6 Marketplace is Ubisoft’s official player-to-player exchange inside Rainbow Six Siege, where players trade eligible cosmetics for R6 Credits. It is not a swap system or a third-party site: you place an order, the book matches it with another player’s opposite order, and item and credits move together at once. Nobody has to trust a stranger.
Why is the Marketplace greyed out for me?
Usually, one of the four access conditions is unmet: account level 25, two-factor authentication currently active, good account standing, or signing in on Ubisoft’s official marketplace website. Two-factor authentication is the most common culprit — it must be live right now, not set up once and forgotten. Our how to access the R6 Marketplace walkthrough checks all four in order.
What level do I need to use the R6 Marketplace?
You need account level 25, with no way around it — below that line the Marketplace stays locked. Level is only one of four locks, though: active two-factor authentication, good standing, and signing in through the official marketplace website are the others. Still locked out at 25? Check the rest against our R6 Marketplace requirements breakdown.
Does the Marketplace work on PlayStation or Xbox?
Yes — through a web browser, not inside the game. The Marketplace is web-based and account-based: everyone signs in on Ubisoft’s official marketplace website — the only way in. Console players trade there by browser; there is no in-game console version or app, and Ubisoft has promised no date for either. Our console and platforms page explains it per platform.
Why does two-factor authentication matter so much for access?
Because it quietly switches off. Setting it up once is not enough — it must be currently active on your Ubisoft account. A password change or lost authenticator can turn it off without warning, and the Marketplace locks, though all looks fine elsewhere. If your level and standing are fine, check 2FA first — it is the most common fix.
Buying and selling
Buying and selling both run through the same order book — no direct deals, no negotiating with individual players. These answers explain how orders rest, how they fill, and why fills happen at the price already in the book.
How do I place a buy order?
Set your maximum price, and your order rests until a seller’s ask meets it. If the lowest ask is at or below your maximum, it fills immediately — at the resting ask, not the number you typed. A generous ceiling never overpays you; it moves you forward in the queue. Our how to buy on R6 Marketplace guide walks through it.
How do I sell an item on the Marketplace?
List the item at your price; your ask then rests until a buyer’s bid crosses it, and fills happen at the resting price. Two things first: the seller fee comes out of your side, and a newly acquired item sits under a resale hold before it can be listed. Price backwards from what you want to receive.
Can I trade directly with a friend?
No — and anyone offering to arrange it is a warning sign. The Marketplace has no player-to-player hand-off: every trade goes through the order book. The moment a “trade” moves to Discord, a lookalike site or a promise to “pay outside,” the protection disappears — and every Marketplace scam works exactly that way. Keep trades inside the system.
Why did my order fill at a different price than the one I entered?
Because fills happen at the price already resting in the book, not at the number you typed. Your maximum is a protective ceiling, not a committed price: set 8,500 against a lowest ask of 8,400 and you pay 8,400. Selling works in reverse. Bidding aggressively does not overpay you — it decides how quickly you are filled.
What happens if nobody buys my item?
Your listing does not rest forever — listings expire, so an item priced above what buyers will meet comes back to you unsold. Nothing is lost: you still own the item. The credits you hoped for never arrive. The lesson is price, not patience: if the highest bid sits below your ask, that gap is why nothing happened.
Should I take the lowest ask, or place a bid below it?
Both work — they trade certainty against price. Take the lowest ask and the item is yours now, at today’s price. Bid below it and you wait — possibly a long time — for a seller to come down. The mistake worth avoiding is bidding against yourself in small nervous steps: one honest bid at your ceiling beats creeping up and missing the fill.
Credits, fees and money
Everything on the Marketplace is priced in R6 Credits, and credits only move one way: in. These answers cover what credits can and cannot do, what the seller fee takes, and the maths sellers get wrong before they list.
Can I withdraw R6 Credits as money?
No. There is no route back out. Credits from a sale stay inside the Siege economy, spendable only on Siege itself — Marketplace purchases or the in-game shop. The key money fact: selling a skin reallocates what you own; it does not pay you. Treating a credit balance as cash is doing the maths wrong — a currency with no exit is not income.
Why did my item sell for less than I expected?
Almost certainly the seller fee. Part of every sale goes to the house, out of the seller’s side, not the buyer’s. At the reported 10%, a sale at 10,000 credits delivers 9,000 to your balance. It catches people out because sellers watch the list price, not the payout. Our breakdown of the R6 Marketplace 10% fee shows the effect on real trades.
What fee does the Marketplace charge sellers?
The reported seller fee is 10% of the completed sale price, taken from the seller’s side before the credits land: list at 10,000 and 9,000 reaches your balance. We say “reported” deliberately — a published rate is exactly the kind of number that can change quietly. Plan around 10%, and check the sale screen’s rate before confirming.
How do R6 Credits work when I buy?
R6 Credits are the only unit of account — every listing, fill and fee uses them. Credits come in fixed packs, so the effective cost per credit changes with pack size, and leftovers are money already spent. A credit price never divides straight into real money. Work out which pack you would actually have to buy before calling an item cheap.
How much do I need to mark up just to break even?
More than the fee percentage — roughly 11.1% against a 10% fee. The maths: break-even price equals your cost divided by one minus the fee rate. Buy at 10,000 and sell at 11,000, and the fee takes 1,100, leaving 9,900 — still short. Ask about 11,112 instead, to receive roughly 10,001. A “plus 10%” price feels fair and still loses money.

Items and trading rules
Whether something can be traded is a property of the item, not of your account. These answers cover what usually trades, what usually does not, and the waiting period that catches out new sellers.
Why can’t I sell the item I just bought?
Because of the resale hold. A newly acquired item cannot be listed again straight away — it sits under a hold, reported at 15 days, before you can sell it on. The hold belongs to the item’s history, not your account, and cannot be shortened. Buying with a quick resale in mind? That wait belongs in your maths from the start.
Which items can I sell on the Marketplace?
Rule of thumb: cosmetics from randomised or seasonal distribution tend to be tradable: many weapon skins, charms, headgear and uniforms qualify, and they form the deepest part of the market. Most players own far fewer tradable pieces than they expect — eligibility was decided by how each item was originally released. The reliable check is the item’s own card in the game.
Why is my item marked not tradable?
Usually because of how it reached your account. Anything tied to a purchase, achievement, esports programme or account milestone tends not to be tradable: purchased bundles generally cannot be broken up and resold, and promotional rewards stay locked too. This is not a bug, and support cannot override it. If the item card says non-tradable, that is the final word.
How do I check whether a specific item is tradable?
Open the item’s card in the game. Eligibility is printed on it, and the card is the final word — not a wiki, not a video, not this site. Rules of thumb cover only what usually trades: distribution varies item by item, and two similar-looking skins can follow different rules. Thirty seconds with the card saves planning around an item that can never be listed.
If I buy something, can I always resell it later?
Eventually — but not immediately, and not on your timing. A newly acquired item sits under the 15-day resale hold first, then can be listed like anything else you own, if it was tradable. And listing is not selling: your ask must meet a buyer’s bid before credits move, and listings expire unmet. Resale is a process, not a refund button.
Problems and safety
When something looks wrong, it is usually one of three things: an access condition, an outage, or somebody trying to move you outside the system. These answers separate the three — and explain why this site refuses to publish numbers it cannot check.
Is the Marketplace down right now?
Right now, treat it as closed — because officially, it is. Ubisoft lists the Marketplace as temporarily closed, with no reopening date announced, so nobody can trade, however healthy their account. We will not guess at a duration — distrust any site that does. When that changes, it will change on Ubisoft’s channels first. Our Is It Down Right Now? page tracks the status.
Why are there no live prices on this site?
Because a price means nothing without three things attached: what item, at what moment, from what source. There is no public, checkable price feed for the R6 Marketplace, so a “live prices” table here would be numbers we invented, dressed to look sourced. We publish what stays true: what moves a price — rarity, distribution, supply, and how thin the order book is.
Can I get scammed on the R6 Marketplace?
Inside the system, effectively no — item and credits move together at the same moment, so neither side ever holds both. Every Marketplace scam works by persuading you to leave it: a Discord “buyer,” a lookalike website, or a promise of better pay outside. People get caught not in the trade, but in the conversation that moves it elsewhere.
Where should I check the official rules before I trade?
On Ubisoft’s own channels — not fan sites, including this one. Ubisoft’s official Rainbow Six Siege help pages are where account rules, sanctions and support cases live, and where access, fees and availability are truly confirmed. Use this FAQ for the plain-English version, then verify anything you are about to act on — especially access and console availability — against the official source.
Final Thoughts
Most Marketplace confusion traces back to the same small set of unknowns: four access locks, one order book, a 10% seller fee and a 15-day resale hold. Once those are clear, nearly every situation you will meet is a variation on one of the 25 answers above — and any status change will be announced by Ubisoft before anyone else.
If your question was not covered here, the honest route is to check Ubisoft’s official channels for anything about your own account, and treat each answer here as the summary of a longer guide. Everything we publish is organised from one place, so start at the R6 Marketplace homepage.