Your first visit to the Marketplace can feel like reading a foreign language. Resting order, spread, thin book — the words pile up before you have placed a single trade, and guessing at them is exactly how beginners overpay or sell too cheap. This page fixes that: it is the r6 marketplace terms explained in the order you will meet them, in plain English, with a small worked example wherever the arithmetic matters.

The Marketplace is Ubisoft’s official web-based exchange, tied to your Ubisoft account — console players trade through a browser, exactly like PC players — where Siege cosmetics change hands for R6 Credits. The 40 terms below are grouped as trading unfolds: the order book, money and fees, items, the buying and selling process, then strategy. Examples use round, invented credit numbers — illustrations, not real prices. One status note: Ubisoft currently lists the Marketplace as temporarily closed, with no announced reopening date. Every term below is one you will genuinely see on screen or in a guide — nothing here is theory for its own sake.
What you will find here: every word the guides use without defining, each in a sentence or two, plus the five terms beginners confuse most. New to the system itself? Start with what the R6 Marketplace is, then keep this page beside it. For anything official, the only source that counts is Ubisoft’s own site: marketplace.ubisoft.com.
Order book terms
Twelve words describe the machinery every trade passes through. Learn this group and the rest mostly falls into place.
Order book
The list of open buy and sell orders for one item — buyers stacked by the most they will pay, sellers by the least they will accept. Nothing trades until the two sides overlap, and every item’s book moves at its own pace. Our R6 order book explained guide walks through a full book.
Buy order
A standing instruction to buy at a set price or better. That price is your ceiling, not your cost: bid 8,500 and you still pay less if a cheaper seller is there. If no seller is there yet, your order rests in the book until one arrives.
Sell order
A standing instruction to sell at a set price or better — you name the least you will accept, and the system finds a buyer to meet it. See trading and orders for how orders interact.
Bid
The price inside a buy order: the most a buyer offers. The highest bid matters most — it fills first when a seller arrives.
Ask
The price inside a sell order: the least a seller accepts. The lowest ask is the cheapest way to buy right now.
Spread
The gap between the highest bid and the lowest ask. Bids to 8,300 against asks from 8,400 leave a spread of 100 — no trade until someone moves. Until it closes, the book is a standoff.
Fill
A completed trade. Your order fills when it crosses a resting order on the other side, at the resting price: bid up to 8,500 against an 8,400 ask and you pay 8,400. Your maximum protects you; it is not a promise to pay it.
Resting order
An order sitting in the book, waiting. A bid below every ask rests until a seller drops to it, you cancel, or it expires.
Listing
A sell order visible on an item’s page. “Twelve listings” means twelve sellers currently asking — listings show only the sell side of the book.
Liquidity
How easily an item trades without waiting or moving the price. Hundreds of orders mean liquid; three listings mean the opposite — see thin book. If you have ever waited days for a single buyer, you have felt low liquidity first-hand.
Thin book
A book with very few orders on one or both sides, so prices jump: one buyer can clear every ask, one seller can undercut everyone. Treat any single price here as a rough signal.
Order expiry
Orders do not rest forever; one nobody takes eventually expires and leaves the book. A vanished order with an unsold item is usually expiry, not an error.
Money and fee terms
Every number is in R6 Credits, and one percentage decides what sellers actually receive.
R6 Credits
The Marketplace’s only currency: bought in packs, earned back by selling, spent on items or in the shop — never cashable out. Credits you earn from a sale sit in your balance until you spend them. Our R6 Credits guide covers packs and costs.
Credit pack
The fixed bundle sizes Credits are sold in. Because you must buy a whole pack, an item’s real cost depends on the pack bought to cover it.
Seller fee
A percentage of every completed sale, taken from the seller’s side — reported at 10%, so a 10,000-credit sale pays the seller 9,000. Full arithmetic in our seller fee breakdown.
Break-even price
The asking price that returns exactly your cost after the fee: cost ÷ (1 − fee). At 10,000 with a 10% fee, break-even is about 11,112.
Markup
How far you raise a price above what you paid, as a percentage. Trap: a 10% markup does not cover a 10% fee — ask 11,000 on a 10,000 buy and the fee leaves 9,900.
Round trip
One full cycle of buying an item and later reselling it. Buy at 10,000, sell at 10,000, and the fee means the round trip returns 9,000.
Item terms
Only cosmetics can trade, and whether one can trade at all is a property of the item itself. Our item categories page maps each type.
Tradable
Able to be listed and sold. Randomised or seasonal cosmetics tend to be tradable; purchase-, achievement- or esports-linked ones tend not to be. The item’s own card is the place to check before you buy with resale in mind. Checking a specific item? Can I sell this? runs the tests.
Rarity tier
The band an item sits in — common to rarest — set by its distribution and how many exist. Rarity shapes demand, not price: a rare item nobody wants can sit unsold for months while a common one moves daily. See rarity tiers for the bands.
Universal skin
A weapon finish that applies across many weapons, not one gun. One purchase covers most of an inventory, so universal skins draw more buyers.
Weapon skin
A finish for one specific weapon. The deepest, most traded category in the book — and demand follows the weapon’s popularity.
Attachment skin
A finish for an attachment — a sight, a grip — not the weapon body. Small, usually cheaper, and traded like everything else here.
Headgear
An operator-specific head-slot cosmetic. Demand is narrow — only that operator’s players want it — so its books are often thin.
Uniform
An operator-specific outfit, headgear’s body counterpart. It shares the same narrow demand, and eligibility varies by release.
Charm
A small decoration hanging from a weapon. Cheap and plentiful: low individual value, high volume, and the easiest items to move quickly.
Black Ice
A famous Siege weapon skin finish, recognised on sight. Glossary-wise it is simply a weapon skin — same book, same rules as every other finish.
Bundle
Cosmetics sold together as one shop package. Bundles matter here because directly bought bundles generally cannot be broken up and resold.
Buying and selling process terms
These words cover who is allowed in, and what must be true before an order can exist.
Resale hold
A waiting period — reported at 15 days — before an item you acquired can be listed again. You own it immediately; the Marketplace just refuses the sell order until the hold lapses. Plan any flip around the clock, not the market.
Eligibility
Whether an account or item may trade at all: accounts must meet the access conditions below, items must be tradable. A greyed-out Marketplace or refused listing is almost always eligibility, not a bug. When something refuses to work, work through the conditions in order before blaming the site.
Account level
Your Siege progression level. The Marketplace requires level 25 before it opens — the first access condition to check.
Two-factor authentication (2FA)
A second proof of identity on your Ubisoft account, beyond your password. Access needs 2FA currently active — a password change or lost authenticator can quietly switch it off. It is the condition that catches people most often.
Good standing
Your account’s disciplinary status. A sanctioned account is not in good standing and can be locked out of trading despite fine level and 2FA.
Order matching
The automatic pairing of buy and sell orders when prices cross. You never pick a counterparty or negotiate: item and credits move at the same moment.
Resale
Selling an item you previously bought, rather than earned or unboxed. Most listings are resales — and the resale hold and seller fee both apply.
In-game shop
Ubisoft’s in-game store: fixed prices, one seller, no order book — the Marketplace’s opposite. Items bought outright there usually cannot be resold.
Strategy terms
Four words cover most of what players do once they understand the system — within the rules, not around them.
Flipping
Buying to resell for more. A flip profits only if the resale clears purchase price plus fee: at a 10,000 buy, you need a sale above roughly 11,112. Anything less is a loss dressed up as activity.
Sniping
Watching a book to grab an item the moment it is listed well below its usual level. The edge is speed and patience — a cheap ask in a thin book fills fast. It rewards being early more than being rich.
Price watchlist
A personal list of items whose prices you track before trading. It exists because there is no public price feed — no official ticker watches for you. Serious traders keep theirs current after every sale.
Triage
Working a problem in a fixed order instead of guessing: level, then 2FA, then standing, then whether the Marketplace itself is down. It turns “it doesn’t work” into one answer.
Five terms beginners confuse most
Bid vs ask. The bid is what a buyer offers; the ask is what a seller demands. Remember one sentence: trades happen where the highest bid meets the lowest ask.
Spread vs seller fee. The spread is a gap between two players’ prices; it closes when one side moves. The fee is Ubisoft’s cut of a finished sale — it never closes. A trade can have zero spread and still cost the seller the full 10%.
Markup vs break-even price. A markup is what you add; break-even is what you must add. Ten percent loses money against a 10% fee — break-even needs about 11.1%, because the fee hits the final price.
Listing vs fill. A listing is an offer sitting in the book — nothing sold, no credits moved. It becomes a fill only when a buyer crosses it.
Tradable vs eligible. Tradable describes the item; eligible describes you. A tradable item in an ineligible account goes nowhere — both locks must open. Most “the Marketplace is broken” complaints end at one of these two locks.

R6 Marketplace Terms Explained: FAQs
What is the order book, in one sentence?
The live list of what buyers will pay and sellers will accept for one item — a trade happens only when those two lists overlap.
Why did I receive fewer credits than my listing price?
The seller fee: reported at 10%, taken from the seller’s side, so a 10,000-credit sale pays out 9,000. The buyer paid full price — the difference is the fee, not a discount you gave.
Why can’t I sell an item I just bought?
Almost certainly the resale hold: newly acquired items cannot be listed again for 15 days. The item is yours; the Marketplace just refuses the sell order until the hold expires.
Can I cash out R6 Credits for real money?
No. Credits are sold in fixed packs, spent inside Siege and earned back by selling — but there is no route back out to cash.
Can I use the Marketplace on console?
Yes — through a browser. The Marketplace is a website tied to your Ubisoft account, not a console game feature, so console players sign in the same way PC players do. Level 25, active 2FA and good standing apply equally — and Ubisoft currently lists the Marketplace as temporarily closed, with no announced reopening date.
Final Thoughts
Forty terms sounds like a lot, but the Marketplace runs on a handful of ideas: orders rest in a book, prices cross, and a percentage comes off the top. Once those click, every other word here is a variation — and you can tell a fair ask from a thin-book trap at a glance, instead of guessing.
Keep this glossary open in a second tab when you trade, re-check any term the moment it slows you down, and verify anything that matters — fees, access rules, availability — on Ubisoft’s official channels before committing credits. Bookmark it, and the next time a guide throws an unfamiliar word at you, the answer is one scroll away. When you are ready to put the vocabulary to work, every guide on this site starts from the R6 Marketplace homepage.