Trade Cooldown Timer: When Does Your 15-Day Hold End?

Just bought an item and can’t relist it yet? Enter the date you acquired it and this timer counts down Ubisoft’s 15-day resale hold, so you know the day it can be listed.

Trade Cooldown Timer

Two clocks govern every trade: the hold after you acquire an item, and the day your sell order expires.

Your dates

The day it landed in your inventory.

15 is the commonly documented length, not a verified constant.

Leave blank if you haven't placed a sell order yet.

30 is the commonly reported figure. Verify against your own active orders.

Result

Status —
Days owned —
Hold remaining —
Listable from —
Order expires on —
Time left —

What each clock says

    Formula

    days owned  = today − acquired
    listable on = acquired + hold days
    expires on  = listed + listing lifetime
    time left   = expires on − today

    Example: acquired on the 1st with a 15-day hold becomes listable on the 16th. Listed on the 20th with a 30-day lifetime, that order runs until the 19th of the following month.

    Both lengths are editable fields, not constants baked into this plugin — for the same reason the sale fee is editable everywhere else. A number frozen in code goes wrong silently.

    //- 01 - HOW IT WORKS

    HOW IT WORKS

    1. Enter the date you acquired the item — the day you bought it on the Marketplace.
    2. The timer adds the 15-day resale hold. Ubisoft applies a 15-day cooldown after a purchase before the item can be resold.
    3. See the date the hold lifts, and how many days are left. Plan your listing for that date instead of guessing and checking back every day.
    Counting down the 15-day hold.
    //- 02 - READING YOUR RESULT

    HOW TO READ YOUR RESULT

    • The date shown is when the item becomes listable. The hold is counted per item, starting from the day you acquired it — not from your account, and not from your first login afterwards.
    • ‘Still holding’ changes nothing in-game. You can use the item straight away; it simply cannot be listed until the hold passes.
    • Every acquisition starts its own hold. Items do not share a timer — an item bought today and one bought last week lift on different days.
    • Treat the result as a guide. It works from Ubisoft’s published 15-day rule; the item’s card in the Marketplace is the final check before you list.
    //- 03 - WHEN TO USE THIS TIMER

    WHEN TO USE THIS TIMER

    Reach for the timer the moment you buy something on the Marketplace with resale in mind — entering the date while it is fresh saves you reconstructing it later from memory. Use it when you are planning ahead: if a listing needs to go up by a certain week, the lift date tells you the latest day you could acquire the item and still make it. Use it to keep a small stable of purchases straight, because a player who buys regularly can easily have three or four items at different points in their holds. And use it when an item refuses to list and you cannot see why — an unexpired hold is the most common answer, and the timer settles it in one step.

    //- 04 - A WORKED EXAMPLE

    A WORKED EXAMPLE

    Example (illustrative). You buy a weapon skin on the 3rd of the month. Counting the 15-day hold forward, it lifts on the 18th — that is the first day the item can be listed. A week later, on the 10th, you buy a charm. Its hold lifts on the 25th, not the 18th: the charm did not inherit the skin’s timer, because every acquisition starts its own count. So on the morning of the 18th your inventory holds one listable item and one with a week left to run, even though both were bought in the same fortnight by the same account. Two purchases, two dates, two answers — and the timer keeps them separate so you do not have to.

    //- 05 - COMMON MISTAKES

    COMMON MISTAKES

    • Counting from the wrong day. The hold starts on the day you acquired the item — not your first login afterwards, not the day you noticed it in your inventory, and not the start of the week.
    • Assuming one timer covers everything. Holds are per item. A lifted hold on one purchase says nothing about any other, however close together they were bought.
    • Treating the hold as a punishment. It is a standing rule applied to every purchase, not a sanction on your account and not a sign that anything went wrong with the trade.
    • Miscounting the days. Fifteen days means fifteen full days. Trying to list a day early and hitting the block wastes more time than the timer takes to check.
    • Confusing the hold with the season lock. They are different gates: the hold follows the date you acquired an item, while the season lock follows the season an item comes from. An item can be clear of one and still caught by the other — and both sit on top of the item being eligible and your account meeting the trading requirements.
    //- 06 - GOOD TO KNOW

    GOOD TO KNOW

    The hold cannot be shortened, paused or skipped — it runs its full 15 days on that item, whatever you do. It also only covers timing: your item still has to be an eligible, tradable cosmetic, and your account has to meet the trading requirements, before a listing will go through. One more honest note: a lifted hold means ‘listable when trading is available’ — Ubisoft currently lists the Marketplace as temporarily closed, with no reopening date announced, so plan your dates around both waits.

    A hold that cannot be shortened.
    //- 07 - FREQUENTLY ASKED QUESTIONS

    Straight answers

    How the Hold Works

    Ubisoft’s published Marketplace rules apply a 15-day cooldown after you purchase an item before it can be resold. It is part of how the Marketplace works, not a penalty on your account. Every buyer meets the same wait, which is why the timer treats it as a date to plan around rather than a problem to appeal.

    No. Items you have owned for a long time are unaffected — the hold only applies to newly acquired items, counted from the date you got each one.

    From the day you acquired the item — not your first login afterwards, not the day you noticed it in your inventory, and not the start of the week. Fifteen days means fifteen full days from that acquisition date, so enter the real date here rather than the nearest round one.

    No. Holds are per item: every acquisition starts its own count. An item bought today and one bought last week lift on different days, and a lifted hold on one purchase says nothing about any other, however close together they were bought.

    Yes. The hold only blocks listing the item for resale — “still holding” changes nothing in-game, and you can play with the item straight away. It simply cannot be listed until the hold passes.

    Planning Around the Hold

    Enter the date you acquired the item and the timer adds the 15-day hold, showing the date it lifts and how many days are left. Plan the listing for that date, and treat the item’s card in the Marketplace as the final check before you rely on it.

    No. There is no way to shorten it. The item becomes listable when its 15 days are up — use the timer to know exactly when that is. The dates do not bend for anyone, so plan the listing for the day the hold lifts instead.

    No — they are different gates. The hold follows the date you acquired an item; the season lock follows the season an item comes from, and current-season items stay untradable until the next season begins. An item can be clear of one and still caught by the other.

    A lifted hold clears only the timing. The item still has to be an eligible, tradable cosmetic and your account still has to meet the trading requirements — and above both of those, Ubisoft currently lists the Marketplace as temporarily closed, so at the moment nothing can be listed by anyone.

    Run it once per item, because each one has its own date. A player who buys regularly can easily have three or four items at different points in their holds, and the timer keeps them separate so one item’s lift date is never mistaken for another’s.

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