Your R6 Collection, Tracked Like a Portfolio

Build a saved list of the tradable items you own, attach the value you believe each one carries, and see the combined total at a glance — no spreadsheet required.

Portfolio Tracker

One line per holding — cost basis, net value after the fee, unrealised profit and per-item return. Stored in your own browser.

Add a position

Whatever you'll recognise. Nothing is looked up.

Leave blank to start level with your cost.

Fee rate

Applied to every position, so the totals are what you would keep.

Portfolio

Positions held —
Total cost basis —
Gross value now —
Lost to the fee —
Net if you sold today —
Unrealised profit / loss —
Return on cost —
Best position —
Worst position —

Every holding

Nothing held yet. Add a position on the left to start.

    Formula

    cost basis = qty × buy price
    gross      = qty × current price
    net        = gross × (1 − fee%)
    P/L        = net − cost basis
    ROI        = P/L ÷ cost basis × 100

    Example: 3 items bought at 6,000 each is an 18,000 cost basis. At 7,200 each the gross is 21,600, netting 19,440 after a 10% fee — 1,440 unrealised, or 8% on cost.

    Unrealised is the word doing the work. These are the numbers if every position sold at the price you typed, right now, with nothing sitting unfilled.

    //- 01 - HOW IT WORKS

    HOW IT WORKS

    1. Add your items. Every tradable cosmetic you own can go on the list — skins, headgear, uniforms, charms and the rest.
    2. Attach a value in Credits to each entry. Your estimate, your rules — update an entry whenever your view of an item changes.
    3. Review the whole picture. The tracker totals your entries and lays them out item by item, so you can see what carries your collection.

    Five minutes of setup gives you a collection you can actually reason about, instead of a locker you scroll through.

    Your R6 collection tracked in one list
    //- 02 - TIPS FOR BETTER RESULTS

    TIPS FOR BETTER RESULTS

    • Keep entries current. A tracker is only as useful as its latest numbers, so revisit values after big game updates or when an item’s situation changes.
    • Watch your concentration. If one item makes up most of your total, your whole portfolio moves with that single item — worth knowing before you plan around it.
    • Flag the locked ones. Anything you’ve just acquired sits under a 15-day resale hold, so don’t count fresh buys as sellable yet.
    • Think in net, not gross. Every sale loses 10% to the seller fee, so your portfolio total is the before-fee figure, not what you’d end up with.
    Reviewing the value of each item you own
    //- 03 - WHEN TO REVIEW YOUR PORTFOLIO

    WHEN TO REVIEW YOUR PORTFOLIO

    A tracker earns its place at review moments, and a few are built into the game’s rhythm. When a new season starts, items from the previous season become tradable — your list may quietly gain sellable pieces you had written off, and those entries deserve a first value. After a major game update, sit down with the list before you trade anything: situations change, and entries written months ago may describe a collection that no longer exists. A short review before any large planned purchase is the third moment — knowing exactly what you hold, and what each piece would return after the fee, turns “can I afford this?” from a feeling into arithmetic. Beyond those, a light monthly pass is enough for most players: remove what has sold, add what has arrived, and adjust the values your judgement has moved on. The goal is a list that always describes your collection as it is now, not as it was the last time you felt enthusiastic about admin.

    A calm morning review of the whole portfolio.
    //- 04 - A WORKED EXAMPLE

    A WORKED EXAMPLE

    Example — all values are illustrative. Your tracker holds five items: a weapon skin valued at 3,200 Credits, a uniform at 1,400, a headgear piece at 900, a charm at 650 and an attachment skin at 350. The total reads 6,500 Credits. Now read the layout, not just the total. The weapon skin alone is roughly half your portfolio, so your collection’s fortunes are mostly that one item’s fortunes — sell only it, and the tracker drops to 3,300, revealing that the “collection” was really a single asset with supporting acts. Run the fee over the picture as well: selling everything at your listed values would return about 5,850 Credits after the 10% seller fee, so the spendable reality of the portfolio is that lower figure. And check availability as you read: if the charm was bought ten days ago, it is still inside its 15-day resale hold, so the immediately actionable part of the portfolio is everything except the charm. Three readings of one list — concentration, net value, availability — and each one changes what you would sensibly do next.
    //- 05 - COMMON MISTAKES

    COMMON MISTAKES

    • Adding items you do not own. A tracker that mixes your collection with your wishlist flatters the total and ruins every decision built on it. Wants belong on the Price Watchlist, not here.
    • Leaving sold items on the list. A portfolio that still counts pieces you sold last month will mislead you at exactly the moment you consult it for a purchase. Update on the day of the trade, not at the next review.
    • Treating the total as a listing price. The total is the sum of individual judgements, not an amount a single buyer will pay for the lot — the Marketplace matches item by item, order by order.
    • Valuing favourites by sentiment. The skin you love most is the one your estimate is least trustworthy on. Give beloved pieces the coldest numbers you can defend.
    A panel left dusty and unchecked.
    //- 06 - GOOD TO KNOW

    GOOD TO KNOW

    This tracker stores and totals what you enter — it does not fetch prices from anywhere, because there is no public official price feed for the R6 Marketplace to fetch from. That makes your portfolio an organised estimate: excellent for planning, comparing and keeping your collection tidy, useless as a promise of what a buyer would pay. Note too that Ubisoft currently lists the Marketplace as temporarily closed, so for now the tracker is preparation, not a sales pipeline.
    //- 07 - FREQUENTLY ASKED QUESTIONS

    Straight answers

    Using the Tracker

    Add every tradable cosmetic you own, one entry at a time, and attach the value in Credits you believe each one carries. Nothing is fetched or priced for you — the tracker simply stores and totals what you enter, so the list is exactly as honest as the figures you give it.

    No. It holds the values you set until you change them. With no live official feed available, your judgement is the update mechanism. That is a deliberate design, not a missing feature — an invented automatic price would be worse than an honest manual one.

    Review the list at the moments the game gives you: when a new season starts, after a major update, and before any large planned purchase. A light monthly pass on top of that is enough for most players — remove what has sold, add what has arrived, and adjust the values your judgement has moved on.

    Account Value is a one-off total. The tracker keeps the item-by-item list behind the total, so you can review, edit and grow it over time.

    You can, but flag it rather than counting it as sellable. Anything newly acquired sits under a 15-day resale hold, so the entry belongs on the list while the honest note beside it says it cannot be listed yet.

    Values, Fees and Limits

    No — the total is the before-fee figure. Every completed sale loses 10% to the seller fee, so a portfolio totalling 6,500 Credits would return about 5,850 if everything sold at your listed values. Think in net, not gross, whenever you plan a purchase around the total.

    No. There is no public official price feed for the Marketplace, so the tracker cannot quote real demand or a guaranteed sale price. Your entries are organised estimates — excellent for planning and comparing, useless as a promise of what a buyer would pay.

    No. Totals are in R6 Credits, which can’t be cashed out or transferred as money. The tracker organises in-game value only.

    Remove it the day it sells, and add anything you acquire the day it arrives. A portfolio that still counts pieces you sold last month will mislead you at exactly the moment you consult it for a purchase.

    No. The tracker is a planning tool — it holds your list and its totals, and selling happens through the Marketplace’s own order system. Ubisoft also currently lists the Marketplace as temporarily closed, so for now the tracker is preparation for trading, not a sales pipeline.

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