Break-Even — The Lowest Price You Can Sell For Without Losing Credits
Because the seller pays a 10% fee, selling at the price you paid is not breaking even — it is a loss. Enter what an item cost you and this tool works out the sale price that returns every Credit.
Break-Even Calculator
The lowest price you can list at and still recover what you paid, once the fee comes off.
Result
Formula
break-even = cost ÷ (1 − fee%) uplift = break-even − cost mark-up = uplift ÷ cost × 100
Example: a 6,000 cost at a 10% fee needs a 6,667 sale to break even — 667 above what you paid, an 11.1% mark-up.
Listing at your cost price loses money on every single trade. The fee comes off the sale, not off the profit.

//- 01 - HOW IT WORKS
HOW IT WORKS
- Enter what the item cost you, in Credits.
- The tool divides that amount by 0.9 — the share of any sale price you actually keep after the 10% fee.
- The result is your break-even price: sell at or above it, and the trade returns at least what you paid.

//- 02 - HOW TO READ YOUR RESULT
HOW TO READ YOUR RESULT
- Example: an item that cost 9,000 Credits (illustrative) needs a sale price of 10,000 to return 9,000 after the fee.
- The break-even price is always about 11.1% above what you paid. Adding a flat 10% is not enough, because the fee is charged on the higher sale price, not on your cost.
- Selling below break-even is sometimes a deliberate choice — a fast sale, or clearing inventory. This tool simply makes sure you know the cost of that choice before you make it.
- Your break-even price is your floor, not a market prediction. It says nothing about whether a buyer will actually pay it.
//- 03 - A WORKED EXAMPLE
A WORKED EXAMPLE
Example — the figures here are illustrative. An item cost you 4,500 Credits. Enter 4,500 and the tool divides by 0.9 to give a break-even price of 5,000: sell at 5,000, the fee takes 500, and 4,500 lands back with you — exactly what you paid. Now a larger one. An item cost 12,600 Credits; its break-even price is 14,000, because 10% of 14,000 is 1,400 and 14,000 minus 1,400 returns your 12,600. Notice the pattern across both cases: the fee is calculated on the break-even price itself, which is why the answer is always found by dividing, never by adding a percentage to your cost. Try the wrong method on the first example and you get 4,950 — sell there and you receive 4,455, quietly losing 45 Credits on a trade you believed had broken even. Small numbers, same trap, and it scales with the price. One last detail: break-even prices are whole Credits, so if the division lands between two numbers, round your listing up — selling even one Credit under the true figure means the fee takes you below your cost.

//- 04 - WHEN BREAK-EVEN IS THE WRONG TARGET
WHEN BREAK-EVEN IS THE WRONG TARGET
Break-even is a floor, not a strategy, and there are honest reasons to sell beneath it. An item you no longer want, sitting in a locker you are clearing, may be worth less to you than the Credits it returns even at a small loss. Credits freed from a slow item can fund a purchase you actually care about, and a small, known loss now can beat an indefinite wait for a price that may never arrive. The tool’s job in those moments is not to forbid the sale — it is to make sure the loss is a decision rather than a surprise, with its size printed in front of you before you commit. The opposite mistake exists too: treating break-even as the goal. Recovering exactly what you paid means the trade achieved nothing except movement. If your aim is to grow your balance, your listing needs a deliberate margin above the floor — sized by what buyers will realistically pay, not by hope.

//- 05 - COMMON MISTAKES
COMMON MISTAKES
- Adding 10% to your cost. The classic error. The fee is a percentage of the sale price, not of what you paid, so cost plus 10% always lands short — divide by 0.9 instead.
- Reading break-even as a prediction. The figure tells you where your floor is. It says nothing about whether any buyer will meet it, or how long that might take.
- Forgetting the clock. A purchased item sits under a 15-day resale hold before it can be listed at all, so a break-even plan that assumes an instant relist is wrong from the start.
- Assuming the plan held. If you priced to recover your cost but the listing only filled lower, the result is a loss. Check finished trades with the Profit / Loss calculator rather than assuming.

//- 06 - GOOD TO KNOW
GOOD TO KNOW
The maths uses the 10% seller fee set out in Ubisoft’s Marketplace rules. If Ubisoft changes that rate, break-even prices change with it, so check the official pages before a valuable sale. Ubisoft currently lists the Marketplace as temporarily closed, with no reopening date announced — use this tool now to set your floor price ready for when trading returns.

//- 07 - FREQUENTLY ASKED QUESTIONS
Straight answers
Using the Tool
What cost should I enter if I bought the item a long time ago?
Enter what the item actually cost you in Credits, as accurately as you can. The tool’s maths is exact, but it can only work on the figure you give it — a cost reconstructed from a kind memory produces a floor you cannot trust. If you genuinely cannot pin the cost down, treat the result as a rough guide rather than a hard floor.
Why does the tool divide by 0.9 instead of adding 10%?
Can I work out a break-even price for several items together?
Does the tool use live prices or connect to my account?
Can I use this tool while the Marketplace is closed?
Break-Even & Your Pricing
Why is my break-even price higher than what I paid?
What happens if I sell below break-even?
Is the break-even price the price I should list at?
Should I round my break-even price up or down?
Does knowing my break-even price guarantee a buyer will pay it?
//- 08 - RELATED TOOLS
KEEP GOING
- Fee Calculator — the fee and your payout on any sale price
- Profit / Loss Calculator — your real result once a trade is done
- Pricing through the fee — our full guide to setting prices that survive the fee